Mastering 2048 with Delayed Temporal Coherence Learning, Multi-Stage Weight Promotion, Redundant Encoding and Carousel Shapin
![2048 Balls Run Challenge Game - Gameplay Walkthrough Part 1 Tutorial Levels 1-20 Ball Run 2048 - YouTube 2048 Balls Run Challenge Game - Gameplay Walkthrough Part 1 Tutorial Levels 1-20 Ball Run 2048 - YouTube](https://i.ytimg.com/vi/rskXBjIWTbE/maxresdefault.jpg)
2048 Balls Run Challenge Game - Gameplay Walkthrough Part 1 Tutorial Levels 1-20 Ball Run 2048 - YouTube
![HTML5 “2048” game made with Phaser 3 updated adding spritesheets and swipe control | Emanuele Feronato HTML5 “2048” game made with Phaser 3 updated adding spritesheets and swipe control | Emanuele Feronato](https://www.emanueleferonato.com/wp-content/uploads/2018/03/tiles.png)
HTML5 “2048” game made with Phaser 3 updated adding spritesheets and swipe control | Emanuele Feronato
![Play “4096”, my HTML5 take on “2048” game built with Phaser 3, and get the source code for free | Emanuele Feronato Play “4096”, my HTML5 take on “2048” game built with Phaser 3, and get the source code for free | Emanuele Feronato](https://www.emanueleferonato.com/wp-content/uploads/2018/03/4096game.jpg)
Play “4096”, my HTML5 take on “2048” game built with Phaser 3, and get the source code for free | Emanuele Feronato
![The designers of Threes! blog about their feelings on 2048 and other clones of their game. : r/Games The designers of Threes! blog about their feelings on 2048 and other clones of their game. : r/Games](https://i.redd.it/p07nntgnqeb31.png)
The designers of Threes! blog about their feelings on 2048 and other clones of their game. : r/Games
![HTML5 “2048” game built with Phaser 3 updated: determining when there aren't more moves | Emanuele Feronato HTML5 “2048” game built with Phaser 3 updated: determining when there aren't more moves | Emanuele Feronato](https://www.emanueleferonato.com/wp-content/uploads/2020/11/nomoremovesfeat.png)